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Courtroom 1936: The Noir Trilogy (PREORDER)

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Courtroom 1936: The Noir Trilogy (PREORDER)

Product Details

Courtroom is a competitive, team based investigation game where the case has no predetermined solution. Pick a side - Defense or Prosecution - look for clues that support your side of the story, build a stronger case than the opposing team, and win!

The Story:

It is 1936. Behind the polished doors of the courtroom, every witness has something to hide and every piece of evidence can tell more than one story.

One team takes the role of the Prosecution, determined to prove the defendant guilty. The other becomes the Defense, fighting to establish reasonable doubt.

There is no predetermined solution. The outcome depends on the evidence you uncover, the case you build, and the details you spot.

What’s In The Box:

The Courtroom box includes three unique, standalone cases, each designed as a one-time mystery experience for your group - with no components altered or destroyed.

Death in the Suburbs: A man was found dead in his garage in a quiet suburb of Albany, New York. Was it an accident or foul play?

A Fallen Western Star: A young actress vanished from the streets of Hollywood. Who hired the man that kidnapped her?

Sheridan Grand Hotel: A Belgian diplomat was found dead in his hotel room. What was the motive, and who had the opportunity to get into his room?

Gameplay:

In each case, three distinct phases unfold: Discovery, Testimonies, and the presentation of the Closing Argument, which ultimately determines the verdict.

Discovery Phase

Study the evidence and decide where to begin your investigation. Search documents, photographs, crime scenes, and other leads to piece together your theory of the case.

Most discoveries will eventually become public knowledge, but a handful of crucial clues can be kept hidden from the opposing team.

Testimony Phase

Call witnesses to the stand and confront them with the evidence you've uncovered. Their testimony may strengthen your case, expose weaknesses in your theory, or reveal entirely new leads.

Use Objections to disrupt the opposing team's questioning, or apply Pressure to push witnesses for additional information.

Closing Arguments

Now everything comes together. Review the evidence and organize your strongest arguments into a compelling Closing Argument.

The Closing Argument isn't judged on performance. Teams use a dedicated scoresheet to check whether they’ve included all the critical evidence needed to win. Presenting it out loud is purely optional - scoring the written argument works just as well!